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Beneath the sunlit world, the widely feared yet rarely understood Drow lurk in realms of perpetual darkness. Far too often, the Drow are written off as nothing but Elves turned evil; a perception that persists even today, largely because their earliest iterations were based on traditional “monster” dynamics. In many media appearances, the Drow are homogenous in their beliefs and cruelty, but as any experienced adventurer can tell you, the Drow people are not confined by the limitations of their origin or background.

Various Drow factions and communities exist throughout Faerûn, from the ruthless Lolth worshippers of the Underdark to the charitable surface-dwelling followers of Eilistraee. Among the Drow, countless individuals identify as worshippers of other faiths or as entirely secular, rejecting Lolth's cruelty in exchange for lives lived in compassion on the surface. While the name of the Drow may strike fear in the hearts of some, various factions and peoples exist in contradiction to their underdwelling counterparts as defenders of freedom, kindness, and coexistence on par with the many other species of Faerûn. Undefined by their dark beginnings, the Drow are today a people of moral complexity, with a wide spectrum of beliefs and backgrounds that date back to 2nd-edition D&D.

The Evolution of the Drow From AD&D to 5.5e

The Drow first crawled into the D&D landscape back in 1977, within the pages of the Monster Manual, a grim foreshadowing of the reputation


the Drow would need to shed over the coming years. In 1981, the Fiend Folio
officially codified the Drow within the AD&D ruleset and established the defining traits of the species still seen today: Dark grey skin, white hair, and a propensity for magic and cunning.

The AD&D 2nd Edition further fleshed out the lore of the Drow, but it wouldn't be until 3rd Edition that we would finally see Drow as a playable species. This era also marked the early proliferation of Drow characters in novels, most notably R.A. Salvatore's Drizzt Do'Urden series, which had a significant impact on Drow popularity amongst fans.

As D&D continues to evolve with the recent 5.5 Edition, the spectrum of playability for the Drow species has expanded, thanks in large part to WotC's efforts to move away from the presentation of select species as "inherently evil". In their earlier iterations, the Drow were tied inexorably to their origin story: one of political rebellion, eternal exile, and divine wrath, resulting in an RP experience heavily oriented towards evil. With more modern interpretations of D&D, WotC adopts a design philosophy that opens the door for players who wish to RP a Drow, without giving themselves over entirely to the dark path of Lolth and her followers.

The History of the Drow in D&D

The tragic history of the Drow is the tale of a fall from grace. A pivotal event in elven mythology, forever altering the balance of power and leading to the creation of one of D&D's most memorable antagonists. The roots of the Drow lie in the ancient conflict within the Elven pantheon. The figurehead of elven religion, Corellon Larethian, had long been the ruler of the elven pantheon. An exalted position of which his sister, Araushnee, goddess of weavers and fate, quickly grew envious. As a spiteful ruler does, she rallied a significant portion of the elven people to her cause, promising them power and dominion in exchange for their help in overthrowing her brother, Corellon.

Following her ultimate defeat, Araushnee's followers soon faced the wrath of a scorned Corellon, who issued a divine punishment against the rebelling elves, banishing them from the sunlit lands and driving them into the perilous depths of the Underdark. Whether it was the curse of Corellon's wrath or adaptation to their new underground home, these banished elves were burdened with a predisposition towards chaos, cruelty, and an undying thirst for power that would define their existence for centuries to come.

The Birth of Lolth

Within the caverns of the Underdark, Araushnee's fate met a divine yet wicked end. Stripped of her power but not her malevolence, Araushnee transformed into Lolth, the Spider Queen, a demon goddess of chaos, evil, and ultimate dominion. With open arms, Lolth embraced the exiled elves and offered them great power and purpose with ambitions of dominance over the land above. From her throne within the Demonweb Pits, a nightmarish plane of existence nestled deep within the Abyss, Lolth dispenses a dogma that emphasizes the inherent "superiority" of the Drow, the absolute necessity of struggle and pain, and the worship of spiders as sacred creatures. Lolth's influence is pervasive, dictating every aspect of Drow society. It is at once the topic of much infighting within Drow communities and the great unifier that brings the many Drow of Faerûn together. While some sects and factions do not pay homage to or worship her, all of Drow culture is greatly impacted by her presence as a figurehead. Her impact on society is felt greatly, not only in beliefs, but in the actual structure of power, which places women at the top in an absolute matriarchy.

Drow Society in the Underdark

In the Underdark, Drow society is a ruthless hierarchy shaped by Lolth’s influence and ruled by priestesses who blend divine magic, cruelty, and politics into instruments of control. Violence serves as both punishment and ritual, reinforcing their matriarchal order. You might learn that the Drow are considered to operate under a "matriarchal theocracy", but this is only accurate to an extent. While the Drow are influenced by matriarchal rule and their systems may resemble law and order, in reality, they are guided by tradition more than formal government. At the top of the hierarchy of power is the Church of Lolth, whose doctrine is administered by the near omniscient priestesses of Lolth, conducting rites and rituals to honor their dark goddess, often at the cost of the people, as Drow Priestesses are given the authority to demand anything in the name of the Spider Queen.

The Priestesses of Lolth

To the extent that any set of individuals or a faction can be considered the chief authority among Drow, the priestesses are the de facto rulers of Drow society. They demand and enforce the worship of Lolth, and will often dole out severe punishment for failure to participate (usually in the form of ritualistic sacrifice). The Priestesses of Lolth rule the Underdark with an iron fist, thanks to a mixture of reverence and terror for Lolth's most diligent servants.

The Noble Houses

If there were any faction outside of the religious leaders that could be considered an authority in the Underdark, it would be the Noble Drow Houses. While there is no official "government", the Houses of the Drow serve as the closest approximation of formal institutions of law and authority. However, structure among the noble houses is built on intrigue and bloodshed. Drow culture is not burdened by strictly codified rules and laws, but rather by the constant threat of betrayal or ambush from one's opponents. The noble houses are more often than not locked in clever manipulations designed to keep each other in check.

The Role of Males

Drow society is built around the tragic fall and rise of Araushnee and Lolth. To reflect these origins, the Drow are a strictly matriarchal people. Combine this with Drow culture's predisposition for cruelty and ruthlessness, and males in the Underdark are more often than not viewed as second-class citizens. For the most part, male Drow are valued strictly for their usefulness. Fortunately, the Drow are much too prideful to lower their male denizens below the status of an outsider. Even the lowest males in Drow society are valued more than members of any other species.

Playing a Drow in D&D

Since their inclusion as playable characters in 3rd edition D&D, the Drow have been a popular choice for player characters, offering a unique blend of elven mysticism and ruthless survivalism. For many first-time role-players, the go-to character backstories are those of traumatic backgrounds marked by fear, pain, and death, which might explain why the Drow are one of first-time players' top species picks. While Drow are equipped with the same tools, resources, and even the same beliefs as a villain, they present a degree of complexity that betrays a moral system with greater depth. However, walking that path might be the best fit for more advanced players, since that level of moral complexity can be difficult to balance within a larger narrative. Nevertheless, Drow are a solid choice for characters who put their dark past behind them, or are doing their best to do so.

Alignment & Morality

Modern interpretations allow Drow of any alignment, freeing them from the "evil-elves" label. Some might channel their cunning within lawful hierarchies, while others, like the iconic Drizzt Do'Urden, reject Lolth’s darkness to forge their own path toward good. Don't feel limited by the good/evil duality. Like any other playable species in the Forgotten Realms, Drow of all types exist in every corner of the world, representing a wide spectrum of alignments and moralities. With that in mind, the best Drow characters tend to inherit their moral code from their environments, so it is more likely that Drow from the Underdark will lean evil, while Drow from the surface will lean good.

Classes

The Drow's affinity for magic suits them to arcane classes, while their natural dexterity and precision favor martial or stealth-based roles. A spellcaster with physical options will always work well with Drow. Arcane Tricksters or Gloom Stalkers arguably fit the Drow archetype most accurately, but Warlocks, Sorcerers, or Bards are an excellent fit as well. Ultimately, Drow are two things: dextrous and arcane.

Roleplaying a Drow

Typical Drow tend to be pretty rigid in their beliefs, with personalities that might not be loved by most. Drow from the Underdark typically don't do well with surface-dwellers, generally taking a position of superiority against every species, with particular ire towards the elves of the surface. As a people, the Drow have multiple communities built around strict hierarchy, dominance, and fervent worship, meaning even Drow who aren't worshippers of Lolth can be a bit dogmatic. In other words, playing a Drow can introduce some tension between characters of different heritage and identities, but the trick to keeping this conflict fun and engaging for everyone at the table is to make it just as much an internal battle as an external one. Drow often face rejection from surface societies and reckon with the cruelty of their background, making them the perfect characters for those looking to roleplay an internal battle between darkness and light.

Another thing to consider for roleplay is the matriarchal nature of Drow society, which presents tons of opportunities for fun character concepts. Whether you're a male Drow, doing your best to change the system like Drizzt, or a high-ranking female Drow enforcing power like Minthara, the Drow represent a unique social hierarchy rife with opportunity for complex dynamics.

A complicated and all-too-often misunderstood species, the Drow are full of depth and complexity born out of religion, politics, and the duality between darkness and light. If you're looking to explore a unique character background, overwhelmed with chaos and conflict, Drow characters are an exciting pick for players of all levels.